![]() The refined product with the largest profit margin is kibble, having a 12.07% profit margin. Haygrass' raw product is hay, which has a market value of 0.9 silver. This has the advantage of using insect meat or human meat with no penalties to the animal. It's counter-productive to feed animals meat, just to get less meat out of them - though in a desperate situation, it may be necessary to make kibble to keep your herbivorous animals fed. If you're feeding animals that are being reared for meat, it's better to feed them raw hay instead. In addition, humans with a rancher ideoligion receive a −4 mood penalty for sowing non-hay crops.įor carnivorous animals, you can convert hay into kibble, which will be consumed by anything other than wargs. Hay grows faster than corn, so you may be able to get a harvest when you wouldn't have corn. If you need to grow animal feed, then your biome most likely has a winter. Haygrass does have a notable advantage - it grows faster. Animals don't treat hay differently from any other food. If animals wouldn't be overeating, then simple meal corn actually gives a greater yield per day. Also, corn can be converted into simple meals or fine meals, which are more efficient than kibble. If growing space isn't an issue, then hay's higher yield per day is almost meaningless as you could plant more tiles of corn to compensate. Haygrass' yield per work is high, but not as high as corn. Therefore, hay is best used to feed animals during the winter, or to feed animals in a small space.Ĭorn is often a better choice of animal feed. In a year-round growing area, you can make their pen bigger instead of growing haygrass. If animals can graze, it's usually better to let them graze. ![]() The disadvantage is that hay cannot be eaten by humans. Rice in hydroponics provides more, but hydroponics basins are expensive and rice takes a lot of work. In ordinary or rich soil, haygrass has the highest yield per day per tile, and therefore highest nutrition output (per tile) out of any player-growable plant. For a list of animals and their nutrition needs, see: List of animals. The reliance on sunlight and battery charge throughout the night can make an expensive hydroponics setup more trouble than it is worth.For the variable nature of animal hunger rates, figures in this table have been rounded up to two decimal places. While this might work for your hydroponics needs earlier in the game, try to transition to a non-Solar Panel-based power supply as fast as you can. If you can't access a Geothermal Generator, you'll need five Solar Panels and at least two Batteries to keep the Hydroponics Basins on all night. The Solar Panel will help handle the peak demand during the day, while the Battery allows the Geothermal Generator to keep up around sunset. The best option is to use a Geothermal Generator paired with one Solar Panel and one Battery. To power the 24-basin hydroponics setup, you'll need to deal with a power draw of 4580 W during the day and 1680 W at night. If your Hydroponics Basins ever lose power, the plants inside of them will start to rapidly die. Sun Lamps consume 2,900 W during the day, and while the power draw of the basins themselves is less, they absolutely need to stay powered. Powering any hydroponics layout is a tall task.
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